Originally published on Wed February 19, 2014 6:09 pm
The oldest private art museum in Washington is poised to be taken over by the National Gallery of Art, according to a plan to disperse much of the museum's holdings and turn its art college over to George Washington University. The plan was publicly unveiled Wednesday.
Originally published on Wed February 19, 2014 7:42 pm
You'll find Raymond Champs, senior pictographer, seated in Row 8, Pod D, where he draws, day in, day out, instruction manuals for assembling furniture starring Mr. CustomMirth, the mascot of an Ikea-like furniture company called LokiLoki. Raymond may strive to give Mr. CustomMirth's potato shaped body the right amount of whimsy each day. But whimsy, or any type of feeling related to happiness, is what's missing from Raymond's life. And he suspects he's not the only one.
It may have been "mad" as in angry or "mad" as in deranged. Either way, almost 40 years ago, screenwriter Paddy Chayefsky anticipated the future of television news. He envisioned a nasty, profit-oriented industry that would literally kill for ratings. (Network was — after all — satire, not a documentary.) Dave Itzkoff's account of how the brilliant, stubborn and pugnacious Chafesky did his research, wrote his script and, ultimately, imposed his vision on the film is elegantly executed.
Pokemon is the wildly popular Japanese Nintendo video game, first released in 1996. Its goal is to collect wild creatures and battle other trainers to become the Pokemon master. Simple enough, right?
Now imagine trying to play the game with tens of thousands of people looking over your shoulder, telling you which buttons to press. That's the latest social experiment going on in the gaming community. At any given time, thousands of people are controlling a single game of Pokemon Red — the original game of the series — at the same time.